This change fixed the bug where DualShock4 controller was not recognised after being disconnected and reconnected to certain Android devices.Īndroid: When picking target API level which is not the highest installed API level, Unity will now show a dialog asking if you want install it and will install missing API level upon request, previously Unity would throw an error and would ask you to install API level manually. Universal RP: Objects are invisible in Scene view when using Wireframe Shading Modeĭocumentation: Improved code sample for NavMeshAgent.CalculatePath() to better clarify how to interpret and use its results.ĭocumentation: Added some detail to NavMeshPathStatus.PathInvalid.ĢD: Fixed AnimatedTile not animating in a player build.ĢD: Fixed case where changes are not saved when entering the Play mode after editing Sprite Atlas Objects for Packing.ĢD: Improved performance of TilemapRenderer when user changes Material properties that does not require a BuildChunkJob.ĢD: Sprite Atlas changes Secondary Texture when entering Play mode.Īndroid: Input device listener processes the callback on UI thread, instead of the Main thread this was incompatible with GameActivity setup, where Java looper is not present on Unity's main thread. Packman: Users cannot export bundled plugins into a. IL2CPP: Crash on Android when AndroidJavaProxy is calling from multiple threads Android: AdmobSDK banner ad disappears when the device goes to the home screen and returns to the application
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